Holofoil update
Fortnite Holofoil Sprite update — new variants and collection tips
Coverage of the Holofoil Sprite update window — how the new shiny variants change collection targets and why checklist Full mode matters after July 9.
Holofoil update
Coverage of the Holofoil Sprite update window — how the new shiny variants change collection targets and why checklist Full mode matters after July 9.
This Fortnite Sprites update log tracks every collection-relevant patch in Chapter 7 Season 3. Use it when Google suggests an updated Fortnite sprite checklist — dates below explain why the tracker moved from 75 Core slots to 91 Full slots after Holofoil shipped.
Content on this page last verified July 17, 2026. Epic can hot-fix loot pools mid-week; after each drop, re-open the home checklist, skim abilities for new passives, and refresh variants if extended colors go live.
Competitor counters may disagree on leak totals. This site follows in-game released forms only — unreleased Gem/Quack and preview Sprites stay in the upcoming table, not the live checklist.
Holofoil began rolling out on July 9, 2026, with a Power Hour boost window around July 11.
Holofoil and Cube added extended variant cells on eligible bases, moving Full mode to 91 slots while Core stays at 75 (Normal–Galaxy).
June 11 launched the Sprites system with Gummy variants, establishing the extract-and-Dust economy. June 18 broadened Galaxy availability so every Core base could roll the purple column. Together those patches created today’s four-variant Core matrix.
June 25 was the largest mid-season roster drop: Fishy, Aura, Striker, Boss, and Grim Reaper pushed the base count to 16. Grim Reaper arrived as a true Mythic chase (later confirmed Mythic, not Legendary) with attacker-mark utility that reshaped ability rankings.
July 9–11 introduced Holofoil and a Power Hour amplify window. July 16–17 shipped Batman, Air, Seven, Vini Jr., Pollo, and Cube variants on select bases — Core 75 / Full 91.
| Date | Update | Checklist impact | Tier |
|---|---|---|---|
| 2026-06-11 | Sprites system live + Gummy variants | Core loop + Gummy economy online | S |
| 2026-06-18 | Galaxy variants fully available | Four-variant Core matrix complete | S |
| 2026-06-25 | +5 Sprites: Fishy, Aura, Striker, Boss, Grim Reaper | Roster → 16 bases · Grim = Mythic | S+ |
| 2026-07-09 | Holofoil variants begin rolling out | Full checklist mode unlocks | S |
| 2026-07-11 | Holofoil Power Hour event window | Boosted Holofoil hunt rates | A |
| 2026-07-16 | Batman Sprite + Cube rollout | Mythic Batman live · Cube on select bases | S+ |
| 2026-07-17 | Air, Seven, Vini Jr., Pollo live | Roster → 21 · Core 75 / Full 91 | S+ |
The June 25 Fortnite Sprites update added five bases that still define mid-season loadouts. Boss Sprite (max HP/shield from Boss eliminations) became the easiest Legendary power spike. Striker tied unlocks to the Soccer Pitch POI. Aura brought Shock Rock charging. Fishy added swim and damage-speed tools. Grim Reaper capped the drop as the mark Mythic.
If your checklist still shows empty Normal cells for these five, prioritize them before Holofoil flex. Passives and tier notes live on the abilities guide; chest routes on the locations guide.
| Sprite | Rarity | Ability snapshot | Tier |
|---|---|---|---|
| Fishy Sprite | Rare | Swim speed + damage-speed boost | B |
| Aura Sprite | Epic | Shock Rock charge after damage | A |
| Striker Sprite | Epic | Overdrive on mantle/hurdle/scramble | A |
| Boss Sprite | Legendary | Max health & shield (Boss drops) | S |
| Grim Reaper Sprite | Mythic | Marks attackers on your map | S+ |
Matched by build plan, shared topics, and guide progression — not random related links.
What Sprites are, collection loop, and first-match checklist.
Fits your starter plan — Beginner guide covers the next step in that route
Gold, Gummy, Galaxy, and Holofoil bonuses — which variant to chase.
Shares holofoil · checklist with what you just read
The Holofoil Sprite update is the headline July change. Eligible bases receive a shiny extended variant that helps squads find rare Sprite variants in chests more often. Toggle Full mode on the checklist to track Holofoil cells separately from Galaxy.
Power Hour windows amplify Holofoil hunt rates — stack teammates who already carry Holofoil when possible. Solo players still benefit from the personal checklist slot even without the full squad aura.
For which bases currently have Holofoil columns and how they compare to Gold/Gummy/Galaxy, open the variants guide. For raw percentages on Core colors, use drop rates.
| Window | What happened | Player action | Tier |
|---|---|---|---|
| July 9 | Holofoil begins dropping (batch rollout) | Enable Full checklist mode | S |
| July 11 | Holofoil Power Hour | Stack squad Holofoil carriers | S |
| Ongoing | Eligible bases expand over time | Recheck wiki + checklist filters | A |
Use Full mode on the home checklist, enable the Holofoil or Cube filter, and tick new cells after each extract. Core mode still tracks the 75 four-variant slots.
Batman Sprite (Mythic) arrived with Bat Cape mobility and a rare-Sprite assist — farm it from the Catwoman NPC south of Wonkeeland or Sprite Chests. Air (Rare) and Seven (Legendary) fill mobility and squad intel niches. Vini Jr. and Pollo are Mythic Normal-only entries (no Gold/Gummy/Galaxy columns).
Cube variants also went live on Earth, Fire, Fishy, Boss, Dream, Punk, Grim Reaper, and Batman. Toggle Full mode and the Cube filter to track them — New badges mark every freshly added cell.
| Entry | Rarity | Notes | Tier |
|---|---|---|---|
| Batman Sprite | Mythic | Bat Cape midair + rare Sprite assist | S+ |
| Seven Sprite | Legendary | Squad sees enemy foot trails | A |
| Air Sprite | Rare | Sprint, jump, no fall damage | S |
| Vini Jr. | Mythic | Slidekick — damage + fire rate/reload | S |
| Pollo | Mythic | Squad shield regen after elim (10s) | S |
| Cube variants | Extended | Earth, Fire, Fishy, Boss, Dream, Punk, Grim, Batman | A |
Still predicted: John Wick (TBD). Extended variants Gem and Quack remain unreleased — do not invent checklist rows for them yet.
When a new base appears in your lobby gallery, extract a Normal ASAP, then update abilities notes. This log will mark the date once live confirmation lands.
| Entry | ETA | Notes | Tier |
|---|---|---|---|
| John Wick Sprite | TBD | Ability TBD — watch patch notes | B |
| Gem / Quack variants | TBD | Extended variants — not live | — |
After every Fortnite Sprites update, run a three-step refresh: (1) open the lobby Sprites tab and note new silhouettes, (2) extract at least one Normal of each new base, (3) tick cells on the home checklist and skim ability text on the wiki.
Mastery tracks and Dust prices sometimes shift with patches — re-read the mastery guide if re-summon costs look wrong. Extraction rules rarely change, but Portable Extractor pricing can — extraction guide.
Searching fortnite sprite checklist updated should land you on this log plus the live tracker. Bookmark both; the log explains *why* the count moved, the checklist records *what you own*.
On the home checklist (Core/Full modes) and this update log. Wiki and abilities pages refresh when new passives ship.
Gem and Quack remain unreleased. Holofoil and Cube are the live extended variants as of July 17, 2026.
Matched by build plan, shared topics, and guide progression — not random related links.
Full roster with abilities, rarity tiers, and variant bonuses.
Ability and rarity tables when you need stats without a full guide read
Rarest Sprites and variant odds by container type.
Variant math reference while you decide which chest sessions to schedule
Grim Reaper and Galaxy Grim drop rates with farming strategy.
Fits your reference lookup plan — Galaxy Grim chances covers the next step in that route